Tuesday, 25 January 2011

Misty Mountains Army

Some people asked me for photos of my army and what I usually use in games.

1000 Points Armylist:


Durburz
Druzhag
6x Goblins Shields

6x Goblins Shields
6x Goblins Shields
4x Giant Spiders
4x Giant Spiders
4x Wild Wargs
5x Wild Wargs


Total 990, 7 Might.


Army variations:
(If Proxying allowed, swap as many Goblin companies to Blackshields)


1500 Points Variations:
- Add Dragon with Magic and 1 more company
- Add Mumak, Gothmog, Palantir, 1x Bat Swarm and 1x Bat Swarm, all for the Mumak/Overlord Combo
- Add Giant and Mumak
- Add Giant and 2 Ringwraiths
- Add 3 Ringwraiths and 1 extra formation of 6x Goblins (probably archers)


Photos:

 

















3 comments:

  1. In all 1500 versions other than 2xGiants, Mumak/Giant and Dragon there is at least 3rd Hero. Probably taking Thrydan is a good idea, but it depends on the tournament restrictions that are in use (some tourneys ban allies, as officially should've been the case with the GT - according to the rulespack - but people didn't notice that line in the rulespack for the tournament and only because most players had allies, it wasn't a problem. Most likely next GT will be a no-ally tournament and then you have to fight with what Misty Mountains have as their basis ;))

    Another tourney I've been to disallowed allies to Moria if both Durburz and Druzhag were present, which is a bit stupid, but that's tough.

    The 3rd formation moving slower isn't generally a problem because it allows me to fall back with Druzhag after the initial two get to combat and 8" with ignoring terrain is still relatively fast.

    Thanks for the comments

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  2. I find that a 2nd formation of wargs is not essential, but it can be useful in many cases, if only as a blocker. Usually opponents get to shoot at one of the cav formations due to the set up so I just like having more so that any front losses are restored by the back ranks. I guess you could have Dragon and Gothmog - in fact that provides a 2nd Overlord for the Dragon, so effectively you get 8 Might for Heroic Combats and Duels which is pretty cool (especially with just level 5 limit - with no limit I tested and it doesn't work... in fact the Dragon itself just doesn't work against no-limit armies).

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  3. Yeah, but I don't see myself painting another 100-150 Goblins, I'm already fed up with painting... plus the army would be boring as hell, I want something that doesn't just win but also gives me fun playing. I guess you could make a case for it competitively though, but it would simply not be worth the time and effort in my opinion.

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